A few weeks ago, at the start of this course, I was (widely) circling around a research proposal which would be focused on an area of study connected to digital gaming and/or narratives. However, I was flummoxed with regard to taking the next steps towards, as Cresswell terms it, bringing my ideas ‘down to earth’ to a ‘researchable’ proposition; to developing what Jensen and Laurie term an ‘answerable’ research question. Continue reading “‘Smart’ spaces”